# LoopOnce

> Loops the Tile Animation once, then stops on the last Sprite of the animation.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.6/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
LoopOnce = 1
```
