# TileAnimationFlags

> Options for flags controlling behavior for a Tile Animation on a Tilemap.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.6/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
[Flags]
public enum TileAnimationFlags
```

## Fields

| Value                                                                                                       | Description                                                                                                                                                                                                                                                        |
| ----------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [LoopOnce](/engine/6000.6/script-reference/unityengine/tilemaps/tileanimationflags/looponce.md)             | Loops the Tile Animation once, then stops on the last [Sprite](/engine/6000.6/script-reference/unityengine/sprite.md) of the animation.                                                                                                                            |
| [None](/engine/6000.6/script-reference/unityengine/tilemaps/tileanimationflags/none.md)                     | Sets no [TileAnimationFlags](/engine/6000.6/script-reference/unityengine/tilemaps/tileanimationflags.md) and the Tile Animation will run normally.                                                                                                                 |
| [PauseAnimation](/engine/6000.6/script-reference/unityengine/tilemaps/tileanimationflags/pauseanimation.md) | Pauses the Tile Animation, stopping it from running.                                                                                                                                                                                                               |
| [SyncAnimation](/engine/6000.6/script-reference/unityengine/tilemaps/tileanimationflags/syncanimation.md)   | When set, this will sync the start time of this Tile Animation with other Tile Animations that are the same.                                                                                                                                                       |
| [UnscaledTime](/engine/6000.6/script-reference/unityengine/tilemaps/tileanimationflags/unscaledtime.md)     | When true, the unscaled time is used to run the Tile Animation. Otherwise, the scaled time is used to run the Tile Animation.                                                                                                                                      |
| [UpdatePhysics](/engine/6000.6/script-reference/unityengine/tilemaps/tileanimationflags/updatephysics.md)   | Updates the Physics Shape in the [TilemapCollider2D](/engine/6000.6/script-reference/unityengine/tilemaps/tilemapcollider2d.md) whenever the Tile Animation switches to the next [Sprite](/engine/6000.6/script-reference/unityengine/sprite.md) in the animation. |
