# Mirror

> Tiles the texture, creating a repeating pattern by mirroring it at every integer boundary.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Mirror = 2
```

### Remarks

Additional Resources: [Texture.wrapMode](/engine/6000.6/script-reference/unityengine/texture/wrapmode.md), [texture assets](/engine/6000.6/manual/materials-and-shaders/textures/textures-reference/class-texture-importer.md).
