# RGBA32

> Four channel (RGBA) texture format, 8-bits unsigned integer per channel.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
RGBA32 = 4
```

### Remarks

Additional Resources: [Texture2D](/engine/6000.6/script-reference/unityengine/texture2d.md), [texture assets](/engine/6000.6/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
