# EAC_R

> ETC2 / EAC (GL ES 3.0) 4 bits/pixel compressed unsigned single-channel texture format.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
EAC_R = 41
```

### Remarks

Additional Resources: [TextureImporter.textureFormat](/engine/6000.6/script-reference/unityeditor/textureimporter/textureformat.md).
