# DXT5Crunched

> Compressed color with alpha channel texture format with Crunch compression for smaller storage sizes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DXT5Crunched = 29
```

### Remarks

The DXT5Crunched format is similar to the [TextureFormat.DXT5](/engine/6000.6/script-reference/unityengine/textureformat/dxt5.md) format but with additional JPEG-like lossy compression for storage size reduction. Textures are transcoded into the DXT5 format at load time.

Additional Resources: [Texture2D.format](/engine/6000.6/script-reference/unityengine/texture2d/format.md), [texture assets](/engine/6000.6/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
