# mipmapCount

> How many mipmap levels are in this Texture.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int mipmapCount { get; }
```

### Remarks

The returned value includes the base level as well, so it is always 1 or more.
