# BottomLeftRule

> Place the glyph into available free space in a Tetris like fashion.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.TextCore.LowLevel](/engine/6000.6/script-reference/unityengine/textcore/lowlevel.md)
* **Assembly:** UnityEngine.TextCoreFontEngineModule

```csharp
BottomLeftRule = 3
```
