# targetTextureWidth

> (Read Only) The width of the target terrain texture. This is the resolution for a single Terrain.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.TerrainTools](/engine/6000.6/script-reference/unityengine/terraintools.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public int targetTextureWidth { get; }
```
