# heightWorldSpaceMin

> The minimum height of all Terrain tiles that this PaintContext touches in world space.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.TerrainTools](/engine/6000.6/script-reference/unityengine/terraintools.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public float heightWorldSpaceMin { get; }
```

### Remarks

Unity uses this value to transform a height value from a world space Y-coordinate to a value in the \[0, 1] range.
