# normalScale

> A float value that scales the normal vector. The minimum value is 0, the maximum value is 1.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public float normalScale { get; set; }
```

### Remarks

Specifying a value of 0 neutrializes the normal vector ((0,0,1) in the tangent space). Specifying a value greater than 1 exaggerates the normal further from the neutral position.
