# metallic

> Metallic factor used by the terrain layer.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public float metallic { get; set; }
```

### Remarks

How much does the surface behave like a metallic surface ( 0..1 ).
