# DelayedHolesUpdate

> Indicates a change to the Terrain holes data, which doesn't include LOD calculations and tree/vegetation updates.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
DelayedHolesUpdate = 128
```

### Remarks

This flag is set after calls to [TerrainData.SetHolesDelayLOD](/engine/6000.6/script-reference/unityengine/terraindata/setholesdelaylod.md).
