# treeMaximumFullLODCount

> Maximum number of trees rendered at full LOD.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public int treeMaximumFullLODCount { get; set; }
```

### Remarks

This is an easy setting to prevent too many trees being rendered at too high resolution in dense forests. Since there will be no fade if `treeMaximumFullLODCount` is exceeded you should tweak the `treeBillboardDistance` to not include unnecessary trees that are not being seen but, still rendered.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        Terrain.activeTerrain.treeMaximumFullLODCount = 200;
    }
}
```
