# Custom

> Use a custom material given by Terrain.materialTemplate.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

> **Warning:**
>
> **Deprecated.** Enum type MaterialType is not used any more.

```csharp
Custom = 3
```
