# supportsIndirectArgumentsBuffer

> Returns true if the graphics system supports GPU draw calls with indirect argument buffers. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool supportsIndirectArgumentsBuffer { get; }
```

### Remarks

The following methods use indirect argument buffers and do not have fallbacks for systems that do not support GPU draw calls with indirect argument buffers:

[Graphics.DrawProceduralIndirect](/engine/6000.6/script-reference/unityengine/graphics/drawproceduralindirect.md), [Graphics.DrawMeshInstancedIndirect](/engine/6000.6/script-reference/unityengine/graphics/drawmeshinstancedindirect.md), [CommandBuffer.DrawProceduralIndirect](/engine/6000.6/script-reference/unityengine/rendering/commandbuffer/drawproceduralindirect.md), [CommandBuffer.DrawMeshInstancedIndirect](/engine/6000.6/script-reference/unityengine/rendering/commandbuffer/drawmeshinstancedindirect.md).

Ensure that the system supports indirect argument buffers before using those methods.
