# supportsAudio

> Is there an Audio device available for playback? (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool supportsAudio { get; }
```

### Remarks

If Unity Audio is disabled, this function will return `false`.

**WebGL**: This function is not supported and will always return `true`.
