# maxComputeBufferInputsHull

> Determines how many compute buffers Unity supports simultaneously in a hull shader for reading. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int maxComputeBufferInputsHull { get; }
```
