# graphicsDeviceID

> The identifier code of the graphics device (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int graphicsDeviceID { get; }
```

### Remarks

This is the PCI device ID of the user's graphics card. Together with [SystemInfo.graphicsDeviceVendorID](/engine/6000.6/script-reference/unityengine/systeminfo/graphicsdevicevendorid.md), this number uniquely identifies a particular graphics card model. The number is the same across operating systems and driver versions.

Note that device IDs are only implemented on PC (Windows/Mac/Linux) platforms and on Android when running Vulkan; on other platforms you'll have to do name-based detection if needed.

See [pci-ids.ucw.cz](http://pci-ids.ucw.cz/readPC) for a list of device IDs.

Additional Resources: [SystemInfo.graphicsDeviceVendorID](/engine/6000.6/script-reference/unityengine/systeminfo/graphicsdevicevendorid.md), [SystemInfo.graphicsDeviceName](/engine/6000.6/script-reference/unityengine/systeminfo/graphicsdevicename.md).
