# IsPreloading()

> Used to find out whether the StreamingController is currently preloading texture mipmaps.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.StreamingModule

```csharp
public bool IsPreloading()
```

### Returns

| Type                                                          | Description                                     |
| ------------------------------------------------------------- | ----------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if in a preloading state, otherwise False. |
