# Full

> Native and managed stack trace will be logged.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Full = 2
```

### Remarks

**Note:** Printing a full stack trace can be a costly operation and might impact performance.
