# adaptiveModeThreshold

> The current threshold for Sprite Renderer tiling.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float adaptiveModeThreshold { get; set; }
```

### Remarks

This specifies the threshold to determine when Sprite Renderer will tile the sprite when [SpriteRenderer.tileMode](/engine/6000.6/script-reference/unityengine/spriterenderer/tilemode.md) is set to [SpriteTileMode.Adaptive](/engine/6000.6/script-reference/unityengine/spritetilemode/adaptive.md).
