# UpdateBlendShapeFrame(int, int, NativeArray<SpriteBlendShapeVertex>)

> Updates the vertices of an existing blend shape frame.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void UpdateBlendShapeFrame(int shapeIndex, int frameIndex, NativeArray<SpriteBlendShapeVertex> vertices)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the blend shape.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the frame within the blend shape.**** (\[NativeArray\<SpriteBlendShapeVertex>]\(/engine/6000.6/script-reference/unity/collections/nativearray1)): The array of blend shape vertices to update the frame with.
