# GetPhysicsShapeCount()

> The number of physics shapes for the Sprite.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int GetPhysicsShapeCount()
```

### Returns

| Type                                                       | Description                                  |
| ---------------------------------------------------------- | -------------------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | The number of physics shapes for the Sprite. |

### Remarks

A *physics shape* is a cyclic sequence of line segments between points that define the outline of the Sprite used for physics. Since the Sprite can have holes and discontinuous parts, its outline is not necessarily defined by a single physics shape.
