# GetBlendShapeFrame(int, int, NativeArray<SpriteBlendShapeVertex>)

> Retrieves the vertices of the given blend shape frame and copies them into the provided array.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void GetBlendShapeFrame(int shapeIndex, int frameIndex, NativeArray<SpriteBlendShapeVertex> outVertices)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the blend shape.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the frame within the blend shape.**** (\[NativeArray\<SpriteBlendShapeVertex>]\(/engine/6000.6/script-reference/unity/collections/nativearray1)): The array in which to store the blend shape frame vertices.

### Remarks

You must allocate the `outVertices` array with the correct size.
