# CreateAchievement()

> Create an IAchievement instance.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.GameCenterModule

> **Warning:**
>
> **Deprecated.** Social is deprecated and will be removed in a future release.

```csharp
public static IAchievement CreateAchievement()
```

### Returns

| Type                                                                                        | Description |
| ------------------------------------------------------------------------------------------- | ----------- |
| [IAchievement](/engine/6000.6/script-reference/unityengine/socialplatforms/iachievement.md) |             |

### Examples

```csharp
using UnityEngine;
using UnityEngine.SocialPlatforms;

public class ExampleClass : MonoBehaviour
{
    void Example()
    {
        IAchievement achievement = Social.CreateAchievement();
        achievement.id = "Achievement01";
        achievement.percentCompleted = 100.0;
        achievement.ReportProgress(result => {
            if (result)
                Debug.Log("Successfully reported progress");
            else
                Debug.Log("Failed to report progress");
        });
    }
}
```
