# FourBones

> Four bones affect each vertex. When used to access Mesh.GetBoneWeightBuffer the Bone Weight buffer will contain one BoneWeight per vertex.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
FourBones = 4
```

### Remarks

Additional Resources: [QualitySettings.skinWeights](/engine/6000.6/script-reference/unityengine/qualitysettings/skinweights.md).
