# Shadowmask

> Static shadow casters won't be rendered into real-time shadow maps. All shadows from static casters are handled via Shadowmasks and occlusion from Light Probes.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Shadowmask = 0
```

### Remarks

Additional Resources: [QualitySettings.shadowmaskMode](/engine/6000.6/script-reference/unityengine/qualitysettings/shadowmaskmode.md), [QualitySettings.shadowDistance](/engine/6000.6/script-reference/unityengine/qualitysettings/shadowdistance.md).
