# Contains(ShaderVariant)

> Checks if a shader variant is in the collection.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool Contains(ShaderVariantCollection.ShaderVariant variant)
```

### Parameters

**** (\[ShaderVariant]\(/engine/6000.6/script-reference/unityengine/shadervariantcollection/shadervariant)): Shader variant to check.

### Returns

| Type                                                          | Description                               |
| ------------------------------------------------------------- | ----------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the variant is in the collection. |

### Remarks

Additional Resources: [ShaderVariantCollection.Add](/engine/6000.6/script-reference/unityengine/shadervariantcollection/add.md), [ShaderVariantCollection.Remove](/engine/6000.6/script-reference/unityengine/shadervariantcollection/remove.md).
