# GraphicsStageCount

> Represents the number of shader stages in rasterization graphics.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Shaders](/engine/6000.6/script-reference/unityengine/shaders.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
GraphicsStageCount = 5
```

### Remarks

Use this only to iterate over the shader stages, not for serialization.
