# overrideAPI

> The specific SceneManagerAPI instance to use to handle overridden SceneManager methods.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.SceneManagement](/engine/6000.6/script-reference/unityengine/scenemanagement.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static SceneManagerAPI overrideAPI { get; set; }
```
