surfaceSlideAngle
When the velocity movement causes a contact with a Collider2D, a slide maybe occur if the surface angle is less than this angle.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public float surfaceSlideAngle { readonly get; set; }
Remarks
Use this angle threshold to control whether slippage will occur on surface slopes above the threshold.
The angle is in degrees and is relative to the Rigidbody2D.SlideMovement.surfaceUp vector.
NOTE: Slide will only occur if some initial is passed to the Rigidbody2D.Slide method. Sliding will always occur if Rigidbody2D.SlideMovement.surfaceUp has zero magnitude.
velocityAdditional Resources: Rigidbody2D.SlideMovement.gravitySlipAngle, Rigidbody2D.Slide and Rigidbody2D.SlideResults.