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Unity Engine


surfaceSlideAngle

When the velocity movement causes a contact with a Collider2D, a slide maybe occur if the surface angle is less than this angle.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public float surfaceSlideAngle { readonly get; set; }

Remarks

Use this angle threshold to control whether slippage will occur on surface slopes above the threshold.
The angle is in degrees and is relative to the Rigidbody2D.SlideMovement.surfaceUp vector.
NOTE: Slide will only occur if some initial
velocity
is passed to the Rigidbody2D.Slide method. Sliding will always occur if Rigidbody2D.SlideMovement.surfaceUp has zero magnitude.