# startPosition

> The start position to slide the Rigidbody2D from.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 startPosition { readonly get; set; }
```

### Remarks

This is used when the [Rigidbody2D.SlideMovement.useStartPosition](/engine/6000.6/script-reference/unityengine/rigidbody2d/slidemovement/usestartposition.md) is true and overrides using the current [Rigidbody2D.position](/engine/6000.6/script-reference/unityengine/rigidbody2d/position.md).

Additional Resources: [Rigidbody2D.SlideMovement.useStartPosition](/engine/6000.6/script-reference/unityengine/rigidbody2d/slidemovement/usestartposition.md), [Rigidbody2D.Slide](/engine/6000.6/script-reference/unityengine/rigidbody2d/slide.md) and [Rigidbody2D.SlideResults](/engine/6000.6/script-reference/unityengine/rigidbody2d/slideresults.md).
