# SetStartPosition(Vector2)

> A helper method that simultaneously sets both the Rigidbody2D.SlideMovement.startPosition to the specified /position but also sets Rigidbody2D.SlideMovement.useStartPosition to true.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void SetStartPosition(Vector2 position)
```

### Parameters

**** (\[Vector2]\(/engine/6000.6/script-reference/unityengine/vector2)): The position to use.

### Remarks

Additional Resources: [Rigidbody2D.SlideMovement.useStartPosition](/engine/6000.6/script-reference/unityengine/rigidbody2d/slidemovement/usestartposition.md) and [Rigidbody2D.SlideMovement.startPosition](/engine/6000.6/script-reference/unityengine/rigidbody2d/slidemovement/startposition.md).
