# Load(string, Type)

> Override for customizing the behavior of the Resources.Load function.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
protected virtual Object Load(string path, Type systemTypeInstance)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Path to the target resource to load.**** (\[Type]\(https\://learn.microsoft.com/dotnet/api/system.type)): The requested asset's Type.

### Returns

| Type                                                            | Description                                |
| --------------------------------------------------------------- | ------------------------------------------ |
| [Object](/engine/6000.6/script-reference/unityengine/object.md) | The requested asset returned as an Object. |
