# TypeName

> The full type name (including namespace) of the replacement component.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public string TypeName { get; }
```

### Remarks

Unity uses this string to locate the replacement component type via reflection. You should provide the type name with its namespace or fully assembly qualified name. For example: `"UnityEngine.Rendering.Universal.DecalProjector"`.
