# MSAA

> Render texture color pixels are memoryless when RenderTexture.antiAliasing is set to 2, 4 or 8.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
MSAA = 4
```

### Remarks

Note that memoryless render textures are only supported on iOS/tvOS 10.0+ Metal. Render textures are read/write protected and stored in CPU or GPU memory on other platforms.

Additional Resources: [RenderTexture.memorylessMode](/engine/6000.6/script-reference/unityengine/rendertexture/memorylessmode.md), [RenderTexture](/engine/6000.6/script-reference/unityengine/rendertexture.md).
