# RGB565

> Color render texture format.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
RGB565 = 4
```

### Remarks

5 bits for Red channel, 6 bits for Green channel, 5 bits for Blue channel

Note that not all graphics cards support 16 bit textures. Use [SystemInfo.SupportsRenderTextureFormat](/engine/6000.6/script-reference/unityengine/systeminfo/supportsrendertextureformat.md) to check for support.

Additional Resources: [RenderTexture](/engine/6000.6/script-reference/unityengine/rendertexture.md) class, [SystemInfo.SupportsRenderTextureFormat](/engine/6000.6/script-reference/unityengine/systeminfo/supportsrendertextureformat.md).
