# useMipMap

> Render texture has mipmaps when this flag is set. Additional Resources: RenderTexture.useMipMap.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool useMipMap { get; set; }
```
