# mipCount

> User-defined mipmap count.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int mipCount { readonly get; set; }
```

### Remarks

Use this property to override the number of mipmaps that will be generated for this render texture. Only supported on devices that return true for [SystemInfo.hasMipMaxLevel](/engine/6000.6/script-reference/unityengine/systeminfo/hasmipmaxlevel.md). Additional Resources: [RenderTextureDescriptor.useMipMap](/engine/6000.6/script-reference/unityengine/rendertexturedescriptor/usemipmap.md).
