# graphicsFormat

> The color format for the RenderTexture. You can set this format to None to achieve depth-only rendering.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public GraphicsFormat graphicsFormat { get; set; }
```

### Remarks

See Also: [GraphicsFormat](/engine/6000.6/script-reference/unityengine/experimental/rendering/graphicsformat.md).
