# useDynamicScaleExplicit

> When this flag is set to true, render texture is set to be used by the Dynamic Resolution system. Scale is applied with an explicit call to RenderTexture.ApplyDynamicScale

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool useDynamicScaleExplicit { get; set; }
```
