# SetGlobalShaderProperty(string)

> Assigns this RenderTexture as a global shader property named propertyName.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void SetGlobalShaderProperty(string propertyName)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)):&#x20;
