# GetDefinedRenderingLayersCombinedMaskValue()

> Returns value that represents all defined Rendering Layers in the Tags and Layers manager.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static uint GetDefinedRenderingLayersCombinedMaskValue()
```

### Returns

| Type                                                         | Description                                                     |
| ------------------------------------------------------------ | --------------------------------------------------------------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) | Current Rendering Layers mask for all defined Rendering Layers. |
