# IsVisible()

> Returns true if the watermark is visible on-screen. Whether the watermark is visible depends on your build settings and Unity plan.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool IsVisible()
```

### Returns

| Type                                                          | Description                        |
| ------------------------------------------------------------- | ---------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True, if the watermark is visible. |

### Remarks

The following code sample checks if the watermark is visible.

### Examples

```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;

public class WatermarkExample : MonoBehaviour
{
    void Start()
    {
        if(Watermark.IsVisible())
        {
            Debug.Log("Watermark is visible in current setup");
        }
    }
}
```
