# finalColor

> Light color multiplied by intensity.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Color finalColor { get; set; }
```

### Remarks

Additional Resources: [CullingResults.visibleLights](/engine/6000.6/script-reference/unityengine/rendering/cullingresults/visiblelights.md), [Light](/engine/6000.6/script-reference/unityengine/light.md).
