# Process

> Process the passed in feedback texture.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering.VirtualTexturing](/engine/6000.6/script-reference/unityengine/rendering/virtualtexturing.md)
* **Assembly:** UnityEngine.VirtualTexturingModule

## Process(CommandBuffer, RenderTargetIdentifier)

Process the passed in feedback texture.

```csharp
public void Process(CommandBuffer cmd, RenderTargetIdentifier rt)
```

### Parameters

**** (\[CommandBuffer]\(/engine/6000.6/script-reference/unityengine/rendering/commandbuffer)): The commandbuffer used to schedule processing.**** (\[RenderTargetIdentifier]\(/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier)): Texture containing the feedback data.

## Process(CommandBuffer, RenderTargetIdentifier, int, int, int, int, int, int)

Process the passed in feedback texture.

```csharp
public void Process(CommandBuffer cmd, RenderTargetIdentifier rt, int x, int width, int y, int height, int mip, int slice)
```

### Parameters

**** (\[CommandBuffer]\(/engine/6000.6/script-reference/unityengine/rendering/commandbuffer)): The commandbuffer used to schedule processing.**** (\[RenderTargetIdentifier]\(/engine/6000.6/script-reference/unityengine/rendering/rendertargetidentifier)): Texture containing the feedback data.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): X position of the subrect that is processed.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Width of the subrect that is processed.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Y position of the subrect that is processed.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Height of the subrect that is processed.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Miplevel of the texture to process.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Arrayslice of the texture to process.
