# CurrentHeight

> \>Height of the texture that the internal buffers can hold.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering.VirtualTexturing](/engine/6000.6/script-reference/unityengine/rendering/virtualtexturing.md)
* **Assembly:** UnityEngine.VirtualTexturingModule

```csharp
public int CurrentHeight { get; }
```
