# format

> Format of the cache these settings are applied to.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering.VirtualTexturing](/engine/6000.6/script-reference/unityengine/rendering/virtualtexturing.md)
* **Assembly:** UnityEngine.VirtualTexturingModule

```csharp
public GraphicsFormat format
```

### Remarks

A format of GraphicsFormat.None indicates this GPUCacheSetting will be used for any cache formats not specifically mentioned in the settings.
