# SNorm16

> 16-bit signed normalized number.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.6/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
SNorm16 = 5
```

### Remarks

This format stores uniformly quantized numbers in \[-1..1] range, with 16 bits of precision (65536 possible different values).

Additional Resources: [Mesh](/engine/6000.6/script-reference/unityengine/mesh.md) class, [VertexAttribute](/engine/6000.6/script-reference/unityengine/rendering/vertexattribute.md) enum, [Mesh.GetVertexAttributeFormat](/engine/6000.6/script-reference/unityengine/mesh/getvertexattributeformat.md).
